top of page

project shuriken

Platform

Unity

Language

C#

Project Type

Own Work

Role

Solo

Duration

On Going

 

 

This is a collection of particle effect I created for my third-year group project. Some of which were used in the final game.

This was the third main level for Only Shadows, it was designed as a combination of the previous level's puzzle mechanics as it represents the breakdown of the protagonist's mental state. This also used several of the particle effects (below) that I designed and implemented for this game.
 

A transitional level made to represent the countless deaths that have come from war. Apart from the skybox and the water effect, everything in the scene is a particle effect. The gravestone effect has an additional script to keep them away from the payer.

We required an effect that would simulate houses disintegrating, so I created this. It works by spawning a particle, raycasts from its position to the center of the mesh, gets the hitpoints colour from the texture, applies this colour to the particle, and then deletes the mesh when enough particles have spawned. This effect can be applied to any mesh.
 

A collection of small particle effects designed to populate a level.
 

The 'particle wave' prototype. Uses scripts to position and move particles, this mainly uses Perlin noise to create the wave and the player's position to level them out.
 

bottom of page